WEBVTT

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In October 1958, 65 years ago, the US
space agency NASA kickstarted its activities.

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What for some represents the figurehead of American
research is for others the production site of a

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very elaborate but not flawless deception, i.e. fake.

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It is precisely these errors that catch the eye of
media professionals and are commented on accordingly.

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This is also the case in the following 20-minute documentary,
which aims to encourage viewers to form their own opinions.

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Basically, it is about nothing less than our entire world view.

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I have a serious question.

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Are the images that NASA and others
present to us as videos from space really real?

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Are they real images or perhaps just fakes shot in a film studio?

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Do you recognize any hints or evidence of film
tricks or even computer-generated virtual reality?

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Let's get to the bottom of the questions:

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As a media service provider with professional experience since
2004, I maintain that everything NASA, ESA and all the other

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space organizations show us is studio footage, green screen
and CGI, i.e. computer-generated imagery - in other words, fake!

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An assertion that is likely to meet with strong resistance.

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But, I think, we can agree on one point from the outset.

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If the NASA images are actually real, we would only
be receiving exclusively flawless footage to watch.

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Without mistakes, without Hollywood tricks, without
questionable scenes that make us doubt the laws of physics.

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Even one single scene that reveals such
things would expose NASA and co. as liars.

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But just take a look for yourself and form your own opinion.

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In this episode we look at glitches, CGI and green screen.

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In general, I will avoid technical terms as much as
possible and explain what is seen as simply as possible

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so that even laypeople can understand what is going on.

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Nevertheless, a few things need to be mentioned.

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I think most people can relate to green screen.

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This is the green background that is often used for filming.

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Briefly explained, one films a scene in front of a
green screen, removes the green in the video editing

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stage and replaces the color with a desired background.

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You are therefore very flexible and not tied to
local conditions in terms of scene presentation.

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As when needed, blue screens are also used.

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They are not green, but - yes, as the name suggests - blue.

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By the way, green screen also works in live broadcasts.

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There, however, sometimes with small pitfalls.

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CGI stands for Computer Generated Imagery.

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Objects that are originated from 3D software, for
example, and have therefore been created artificially.

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Glitches may need to be explained in more detail:

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These are faults or calculation errors in a
computer program, in our case, graphic errors.

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For example, the software should calculate a virtual
image scene containing an actor, a few real objects,

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artificially generated 3D objects and an artificial background.

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At a certain point - for whatever
reason - a calculation error occurs.

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The processor may be eventually overloaded.

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The affected area is not displayed cleanly and strange
artifacts, image jumps, distortions or similar appear.

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Glitches are therefore pretty clear
evidence of computer manipulation.

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The question now arises: are there
such things appearing in NASA images?

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And the answer is clearly YES! Absolutely!

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Let's start with this gem from September 9, 22:

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This was a live broadcast in which Kamala Harris
allegedly spoke directly to the ISS on the phone.

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Take a closer look! --- Well? Did you spot something?

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Here once again. Still haven't seen anything?

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Let's go into detail, zoom in and slow down the shot:

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The microphone cable starts to move erraticly.

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The astronaut tries to knock it
away and creates a beautiful glitch.

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Apparently, the 3D software can no longer decide whether the
cable should be displayed above or below the hand

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when the hand is moved quickly and so the cable
virtually merges with the hand or passes through it.

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So, we can see that the cable is a generated 3D
object, because there is no other way to explain this scene.

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The image calculation software does not
get the so-called collision detection right.

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In other words, it cannot track exactly which picture element
should collide with the other and thus cause a repulsion effect.

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In this way, the hand becomes a
transparent, non-colliding object.

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I hope that was halfway understandable.

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The phantom microphone a little further
back in the movie is also nice to look at.

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Now it's here! Now it's gone!

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Back again! Gone again! And back again!

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Yes, the image calculation went really wrong.

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The microphone clearly also comes from 3D software and
was calculated completely incorrectly into the scene.

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It can't be a camera error, because cameras
simply record whatever is in front of their lens.

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And the transmission can't be to blame either, because it would
be impossible for it to only leave out the microphone head or the

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cable, but would affect the entire image or large parts of it.

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Background to computer-generated
3D objects such as this microphone.

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One can create such objects in
several - shall I say - levels or layers.

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First, the basic shape or the wireframe model, then color and
texture layers are added on top and finally

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lighting effects add the finishing touches, to explain it
very simply and without a lot of technical terms.

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The final creation of these objects is called rendering.

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With that, all layers are joined
together to form a finished clip.

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If you render live, this can of course lead to
problems, e.g. if the computer cannot generate the desired

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result quickly enough or the processor is overloaded.

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This is particularly problematic when 3D
objects are to interact live with actors.

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And that is exactly what we are talking about here.

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The following examples show that we are really
talking about computer graphics that are displayed live.

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1. this microphone. First it glitches, then the
light reflections that were there before

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vanish, gone immediately from one image to the next.

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2. astronaut actor Don Pattit
demonstrates how to drink coffee in space.

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Looks pretty good so far, apart from the picture quality.

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The end of the clip is crucial, because - oops -
here the coffee suddenly separates from the

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container and pops out of it without losing its shape.

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The color layer clearly detaches itself from the shape
layer, which is only possible if the object

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originates from 3D software and the live rendering went wrong.

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A flawless miscalculation and thus the next proof
that NASA creates its images with virtual reality.

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3. as in the third example:

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A plushy figure appears out of nowhere
and can even be interacted with live.

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At first I thought the object could have been
hidden behind a so-called mask, but you can see the

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actress's hand shining through it for a few frames.

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So the object was blended and not made visible from
a mask, which would eliminate the other possibility.

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The interaction with virtual objects can be
explained by the so-called ragdoll engine,

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which is commonplace in video games, for example.

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You are welcome to do some research,
but I won't go into any more detail now.

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Motion control would also be an
interesting search term to add to the topic.

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And while we're on the subject of
"virtual reality", let's take a look at this.

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Watch out for the guy on the left in the
picture, what he's about to do. And, here we go.

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Yes, it loops back and forth now, but it
illustrates what happened quite clearly.

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Pay attention to the hands. He takes an imaginary object in
his left hand, hands it to his right hand and places it aside.

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The only problem is that the object
he wants to get rid of is not visible.

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Technical explanation: The channel on which the live 3D
object was to be shown was not active during the transmission.

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But apparently visible in the preview,
because, just take look at his eyes.

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He does not look at the object, but looks ahead as if he were
checking on a monitor that his action looks good and correct.

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Caught, I would say.

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Where possible, the actors may also use contact
lenses for direct preview projection onto the retina.

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Yes, there really is such a thing! See for yourself.

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We see that entire scenes are artificially edited
together, like the astronaut actor on the right in the picture.

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A brief glitch reveals that he has been cut
out and inserted upside down into the scene.

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We see a very straight cut graphic error with
parallel lines that match the man's angle of inclination.

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Cut out in a block, so to speak, rotated by
190 degrees and inserted at the top right.

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The lighting on the man's face also does not match the
lighting on the woman's face and suggests a separate shot.

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The light is more intense, more
direct and provides more contrast.

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As a former photographer, I see two different light
settings and therefore two different shots put together.

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This one is also brilliant. No glitch, but a nice cutting error.

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And, we see - again at 15% speed - he disappears into
thin air like a ghost, including an environmental

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error on the left side, where a few objects slip upwards.

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A so-called soft aperture has been installed here, which
allows the transition between two scenes to be smooth.

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It's just stupid when such fades appear in supposedly
unedited videos, where they simply shouldn't exist.

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Another nice and, well, embarrassing example of fade-in.

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We see magicians on board the ISS who simply
appear out of nowhere with an insertion sequence.

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David Copperfield would be green with envy.

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Here is a layering error. You can see a
shadow on this white rectangle in the background.

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Now take a close look at what
happens to the actor's head at the back.

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The computer calculates part of the shadow in question, one
level in front of the astronaut actor, which is why his head

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is initially partially obscured by it, as if by a door lintel.

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But then his head moves through the shadow plane,
which creates a logical problem for the software.

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The bald head first merges with the shadow and
then melts through it. A clear CGI calculation error.

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In the next shot, the so-called trecking,
i.e. object tracking, goes badly wrong.

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The fingers of the right hand are on the microphone.

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Now this hand is pulled away, and, without a
corrective movement, but with a nasty graphic glitch, the

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fingers of the left hand are now on the microphone.

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But it gets really funny when the hand returns.

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The fingers literally slide under the left hand without
any resistance, which simply doesn't work physically.

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The computer's efforts to produce
a clean image are clearly visible.

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You can clearly see the cut edges around the
fingers as dark outlines and even eroded fingertips.

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No, dear NASA fans, these are not transmission errors.

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One more example and I don't think I need to
comment on this picture jump, it speaks for itself.

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Another rendered 3D object with a life of its own.

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And if you let the scene continue,
it glitches in a continuous sequence.

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I don't know what was going on, but it looks
like the graphics processor was running a little

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too overheated for the live image calculation.

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But let's move on to another important point to
expose NASA's faked recording, the green screen.

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My favorite recording right at the beginning.

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The video is officially from the NASA channel.

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Title and links are shown, so please check them out.

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Once again, the end of the recording is interesting.

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All three astronaut actors blur into a single graphic
blur at the same time, while the background remains intact.

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Once again. And this time, focus on these foreground
objects, as they are also affected by the graphic glitch.

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But these green areas are the most interesting.

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The glitch in the foreground layer gives us
a direct insight into the real background

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behind the actors, who are named astronauts.

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And this is the green screen.

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For whatever reason, the masking of the green
area persisted while the footage was destroyed

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without touching the superimposed background.

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The justifications of film errors or
transmission problems is technically impossible.

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Firstly, the entire image would then be affected
and not just this extremely selective section.

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Secondly, cameras do not produce arbitrary colors.

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You can't create green where there is no green.

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And transmission errors only destroy the existing
image material and do not create colors out of nothing.

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This is how the whole thing works in the movie.

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This clip demonstrates very expressely how you can create
complete fictional worlds simply by using a green screen.

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In movies, we take that for granted.

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But as soon as NASA is accused of faking images
with this technology, most people think it's absurd.

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Why actually? Why don't we want to acknowledge what
is obvious as soon as it contradicts our world view?

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Are illusions more important to us, so that we simply
don't want to see anything? Whatever the case may be.

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Nowadays, green screen is completely
standard practice in the video sector.

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A few objects are real, the rest are superimposed, such as
here during the filming of "The Hobbit" or in many other movies.

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Or even at NASA itself, as can be clearly and
probably unintentionally seen here in a report.

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Ask yourselves why a green screen is needed behind
the ISS if all the space shots are supposedly real?

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In the meantime, the technology is getting better and
better and green screen is being dispensed with more and more.

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Modern shoots use LED walls that react live to camera
movement with the help of video game engines, making

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them much more realistic and enabling optimal lighting.

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Another advantage: the actors themselves see the background
during filming - and it all works live and in real time.

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Speaking of which, everything can now be generated in real time.

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The video game "Hellblade" is an
incredible prime example of this.

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The scene is rendered in real time
and played back within milliseconds.

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This way recordings can be seamlessly
merged in one another so that, as here, the

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actress can enter into a dialogue with herself.

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So, we are heading towards a time when clear
evidence of forgery due to negligent or

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unintentional green screen errors will no longer occur.

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It is therefore all the more important to realize now
that we are being lied to by NASA & Co. as cold as ice.

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I have one more comment on this point.

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Here George Bush Senior visited NASA -
and what do we see in the background?

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The so-called astronaut Tim Peake, who should actually
be in Earth orbit at the same time, and who is

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handling a green sphere in front of a blue grid background.

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The scene is framed at the edge with devices that
can always be seen in the great ISS live broadcasts.

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Green objects are also used in films to
provide orientation points for the actors if

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other 3D objects are to be incorporated later.

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And what about the background, you can ask yourselves.

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They later tried to find an excuse for the
background and sell it as an aid for scientific experiments.

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But take a sober look at it:

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What the heck are these experiments supposed to be?

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What practical use is this supposed
to fulfill? A few final examples:

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Apart from the fact that the image processor wanted to stop
overheating again and it glitches until it

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drops dead, we can also see the telltale
shine-through of the green screen here - right now.

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And in the next shot, the video software also misses the
correct cropping of the green background for a moment.

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It's also a great example of the fact that the floating
objects and the astronaut actors' clothing are 3D-generated.

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Take a close look at the cable: If that's
not a clear calculation error, what is?

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As for the actors, I'm guessing that so-called
motion-capture suits are being used and the

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appropriate clothing will be inserted digitally.

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Unfortunately, I can't prove that, but it would explain why
there are calculation errors on the person in the first place.

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As I said, there would be no such thing with normal filming.

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The background remains intact,
calculated objects become pixel mud.

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They are computer-generated images, nothing else.

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This one is also quite funny and actually a bit scary:

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Half of the actor's face was made transparent.

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This happens if you set the green
tolerance in the video program too high.

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Areas that are not green but tend towards green due to
unfavorable shadows, for example, are then also faded out.

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But well, let's leave it at that for the moment.

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There is plenty more evidence of NASA image falsification.

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But in my opinion, these here count amongst the clearest.

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I already know how strong the inner resistance
rages in many NASA fans, almost automatically seeking

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explanation that I am wrong and NASA would never lie.

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I can only say to these people: there is no
point in closing your eyes to the obvious.

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No one is as blind as the one who does not want to see!

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So take a look. We are being deceived and lied to!

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They are still making these
mistakes, and we can still yet detect them.

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As explained at the beginning: In real transmissions
there must never be such errors, not a single one!

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They prove that counterfeiting is taking place.

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And if the question now arises: Why does it even matter
whether space organizations lie, I can only say: Consider

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what depends on NASA & Co - which is our entire world view.
